﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace WindowsGame1
{
    class Palette
    {
        public static Color planeWeaponColor0 = new Color(0xFF, 0xA6, 0x3F);
        public static Color planeWeaponColor2 = new Color(0xFF, 0x3C, 0x1C);
        public static Color planeWeaponColor1 = Color.Lerp(planeWeaponColor0, planeWeaponColor2, 0.5f);
        public static Color[] alienColors = new Color[] 
        { 
            new Color(0xE8, 0x42, 0x3F), 
            new Color(0x7C, 0x38, 0xFF), 
            new Color(0x36, 0xDB, 0xF5) 
        };

        public static Color alienBulletColor0 = new Color(0xFF, 0x1F, 0xD3);
        public static Color alienBulletColor1 = new Color(0x96, 0x12, 0xFF);
    }
}
